By Paul D. Miller aka DJ Spooky
“Sometimes it is the people no one can imagine anything of who do the things no one can imagine.”
– Alan Turing’s biopic, The Imitation Game, 2014
A lot of things have changed in the last 20 years. A lot of things haven’t. We’ve moved from the tyranny of physical media to the seemingly unlimited possibilities of total digital immersion. We’ve moved from a top down, mega corporate dominated media, to a hyper-fragmented multiverse where any kind of information is accessible within reason (and sometimes without!). The fundamental issue that “memory” and how it responds to the digital etherealization of all aspects of the information economy we inhabit conditions everything we do in this 21st-century culture of post-, post-, post-everything contemporary America. Whether it’s the legions of people who walk the streets with Bluetooth enabled earbuds that allow them to ignore the physical reality of the world around them, or the Pokémon Go hordes playing the world’s largest video game as it’s overlaid on stuff that happens “IRL” (In Real Life) that layer digital role playing over the world: diagnosis is pending. But the fundamental fact is clear: digital archives are more important than ever and how we engage and access the archival material of the past, shapes and molds the way we experience the present and future. Playing with the Archive is a kind of digital analytics of the subconscious impulse to collage. It’s also really fun.